
The Translucency Color setting has a fairly strong influence on the overall color of the grass.To create patches of grass growing through an underlying surface as shown in the image above. Lowering the Minimum Displacement setting causes the grass to begin growing below the level of the surface's geometry.Larger grass mixed throughout the terrain. With some creative adjustments to clumping and grass lengths you can have a nice, fine bladed lawn covering along with other heavy clumps of If you wish, you can achieve an even more complex looking lawn by creating a second geometry shell of your ground and applying a different grass preset.Because of the high variation in grass, you may often be able to useĪ very low shadow sample count for grass surfaces too, further speeding up the rendering process. If using any of the AoA Advanced Lights, render times can be greatly improved by flagging the grass (and underlying dirt surface if any)Īnd using Hitmode - Primitive on the lights for these flagged surfaces.As stated above, the grass shader generally works best when applied to a geometry shell which is slightly above a dirt colored surface.
Daz studio geometry shell Offline#
Additionally, you can download this guide for offline viewingīy right clicking any blank area of this page and selecting Save Page As.
Daz studio geometry shell pdf#
A PDF version of this guide should be available in your DAZ Studio "ReadMes" folder.Most of the product shots were rendered at a shading rates between 0.5 and 0.1 (smaller numbers providing better results). If the grass looks very coarse or erratic you may find that using a finer Shading Rate (in the render settings) provides better results. To apply grass to any object, select the object and any desired material zones then double click one of the presets. The !Grass Shader Base preset can be found in the content tab under Shader Presets - Age of Armour - Grass.Īdditional grass presets, created by Dimension Theory, are located in the subdirectory DT-Presets. In areas where the map the map is black, the grass will have no lengthĪnd the shell will displace downward below the original geometry where it should not be seen.Īn opacity mask can also be used to achieve the same effect though the displacement method is preferred as it renders without the extra time needed to calculate transparency.īecause the displacement method generates no transparency it is a good candidate for using the fast rendering Primitive Hitmode feature of the AoA Advanced Lights. In areas where the map is white the grass will appear. Now you can use a black and white texture Or whatever you desire to show in areas where there is no grass, create a geometry shell then apply a grass preset to the shell. Simply load an item with dirt, cobblestones This method can also be used along with a simple black and white map to create grass only in certain areas of an object. This way dirt will show anywhere there are thin spots in the grass just like real life. This causes your terrain to have two layers, one for dirt and another just slightly above with the grass. Of it and apply the grass shader to the geometry shell. This may cause some of the backdrop to be visible through thin spots in the grass.Ī technique which corrects this issue and also adds realism, is to use a dirt colored shader on your terrain surface then create a geometry shell

The shader can be used directly on any surface but, due to clumping, parts of the object may have small areas where little or no grass is seen. The shader may be able to generate grass which is extremely fine and tends to lookīetter in large renders and when using fine shading rates (in the DS render settings) such as 0.5 to 0.1. The grass is generated using mathematical formulas and displacement.


Please note that this extra detail comes at a cost and may render more slowly than a standard, The shader is almost entirely procedural so it can be used on any surface, even non-UV-mapped objects.īecause the shader actually creates grass geometry it can be used for scenes where texture based grass would not be suitableĭue to insufficient closeup detail or noticeable texture tiling. Many controls are available to adjust effects such as blade thickness, grass length, The AoA Grass Shader allows 3d grass to be easily applied to any surface. Introduction Important Concepts Quick Start Quick Tips Parameter Settings
